Chapter 13 Big Bear, Bear Two, Bear Three
The three bear cubs lay in the cot, cuddling each other with their eyes closed as if trying to find the warmest place to sleep.
However, the largest Big Bear had squeezed into the most comfortable, warmest, and most central position. Bear Two and Bear Three couldn't beat their older brother, so they had no choice but to give in. They snored as they slowly drifted into dreamland.
Having just fed them some lamb milk, William stroked their fur softly. These three babies were not ordinary.
He had checked them just now.
Big Bear possessed the bloodline of an Advanced magical beast while Bear Two and Bear Three both had the bloodline of an Intermediate magical beast.
In the early stages of the game, no player would be able to get an Advanced magical beast even if they had the help of an Intermediate magical beast. If the Intermediate magical beast slowly grew up with them, the player would be the most popular in their guild. They could even have a say in front of the nobles in a dukedom.
In short, there was a strong sense of superiority.
Although growth was slower the stronger a bloodline level was, as long as they were fed enough, magical beasts always grew faster than intelligent beings.
William picked up a furry blanket to cover the three cubs, only leaving their small heads exposed for them to breathe, before he left the room quietly.
"Take good care of them, I don't want to hear about any accidents!" William said to the servants guarding outside of the door.
"Yes, my lord. I swear I will take good care of these adorable cubs!" The female servant glanced at the three bear cubs. She knew they would become scary, giant, wild bears when they grew up, but they were really cute right now…
"Hm, I'll give you an additional silver coin as a reward every month from now on." As the Lord, it was unavoidable for William Blackleaf to have servants. In fact, there were many starving peasants that desperately wanted to become his servants.
The large-chested and long-legged Sia stood quietly at the side. She lowered her head in deep thought as if she was troubled by how this boy seemed to have changed so much.
They had reaped so much from this trip.
They wiped out an Orc tribe and took the chance to obtain an iron mine and three magical beast bear cubs as well.
Now, he just had to wait for the cubs to open their eyes in three days and acknowledge the first person they saw as their owner.
The cubs were extremely sensitive to smells too.
The servants had to take care to prevent any accidents from happening to the cubs and to clean their excrement at the same time. At other times, both feeding and cleaning would be done by William personally.
"Sia, do you like those cubs?" William walked in front of her and asked.
"I do, they're so cute…" Sia answered indifferently.
"How about I give one to you?"
"Really? No, no, never mind, I can't afford to raise a giant wild bear…" Sia hurriedly shook her head. With her meager income, she threw almost all of it into magical ingredients, so how could she afford to raise a magical beast?
William Blackleaf chuckled. "If you can't afford it, you can come and visit them! Bear-type magical beasts won't attack people with scents that they are familiar with. Besides, I can order them."
"Can I come over every day? What if they accidentally open their eyes and see me first?" Sia asked with widened eyes.
"It's alright. I would have to help you raise them then!" William said generously.
"Then… thank you, my lord!" Sia didn't know what else to say and quickly left.
William stared at Sia who was running away and rubbed his hands. "A mage with an Epic bloodline… I will have an enchanter then. Mother, you really gave me quite a few talented people, as well as various equipment…"
Name: Sia
Race: Blackleaf Elf
Occupation: Intermediate Water Elemental Mage
Level: 41
Bloodline Potential: Epic (Basic attributes +28%)
Endowment: Intermediate life, with every Physical Strength equivalent to 40 Health Points.
Endowment: Light of Water. The effect of using any water elemental magic will increase by 30%. 100 Intelligence points will decrease the cooldown time for water elemental skills by 20%.
Endowment: Intermediate magic, 1 Intelligence point = 1.2 Magic Attack points
Health: 8800
Stamina: …
Magic: …
Something worth noting was that both battle energy and magic were something only level 10 characters could have after they had chosen their occupation.
At that time, both players and NPCs would be able to learn from the battle energy or meditation manuals.
The levels differed between Beginner, Intermediate, Advanced, Grandmaster, Epic, Legendary.
Ultimately, the higher the level of manuals, the more magic or battle energy they had. At the same time, there were some special effects as well.
They included increasing the strength of a skill or activating a certain battle energy shield.
When players were looking for NPCs to change occupations, they would usually only be able to learn from a Beginner or Intermediate manual.
An Advanced manual required finishing harder missions, but a player would be able to obtain it if they were patient enough.
However, obtaining Grandmaster and higher leveled manuals required special encounters through auctions, meeting a special NPC, visiting black markets, meeting mysterious merchants, or even looking at a professional mentor's private collection.
Besides, the price of a manual was scarily expensive.
A Beginner manual only cost 10 silver coins. Basically, if a player could walk out of a beginner village and could save money, they would be able to get the manual and learn all the skills they could when they chose an occupation.
However, an Intermediate manual required at least 1 gold coin…
1 gold coin didn't seem expensive, but it was a crazy blow to a player that had just started the game. If they didn't find it accidentally or use their real money, they had no choice but to carefully save money.
However, even if you used real money in this game, you wouldn't be able to change it into gold coins…
Players could only sell their clothes or their monthly subscription to sell their attributes. However, at such a time, which gaming company would dare to use this method?
How did Wangyi go bankrupt?
It was because their monthly subscribed game allowed the selling of attributes that the 23rd-century players spent until they went bankrupt! After that, everyone rejected all of the games under their name!
On the other hand, it was obvious that the outfits did not add any attributes. The only feature was that they looked good and could be covered with equipment.
However, the cheapest outfit required a hundred dollars. Of course, the outfits could be sold to certain NPC nobles too.
However, this required a certain level of friendship with the NPC, and the NPC had to be interested as well.
If an NPC really wanted to buy the outfit, the player would be able to earn quite a few gold coins.
The merchant shop didn't sell re-spawn coins and this game didn't have a resuscitating occupation either. Once the player reached level 30, they could only re-spawn six times a day. They would lose some experience points every time they died. They could even drop a level or randomly lose their equipment. If they died more than six times, they would enter a stage where they couldn't log into the game for ten hours.
Of course, this sort of restriction was only implemented after the majority of the players were Intermediate professionals.
This was also to make the fight more balanced between players, and to make the world between the players and NPCs more balanced.
However, this was a game after all.
The gaming company wanted to make money. They wanted to earn in a nice manner but didn't want to lose money, so they allowed a trading system to allow players to use real money to buy equipment and gold coins.
Only the clubhouses remained. Every clubhouse had a subsidiary guild and players would congregate in these guilds just for their idols.
Usually, professional players who were sponsored were able to become strong very quickly because they were willing to spend on their equipment and gold coins.
However, the prerequisite was that the professional players had to receive honor!
It wasn't simply playing. If they lost, they would become more inferior than dogs!