I Am A Legendary BOSS

Oct. 17, 2022, 2:25 p.m.

Chapter 59 Assassination and Changing Occupation
Chapter 61 Torture

Chapter 60 Changing Occupation

You have successfully advanced to become an Intermediate-level professional!

You have become the Watchman of Dawn!

You have raised to level 40 with five-dimensional attributes increasing by 1 point each (including charm). You will receive 4 free attribute points and 4 free attribute points from two Legendary manuals.

Since you are an Intermediate professional, the four-dimensional attributes will add 10 each respectively.

Since you have Elf bloodline, your charm will increase by 10 points.

As you have become an Intermediate professional, you have awoken a new endowment, Power of Thunder!

William narrowed his eyes, grinning from ear to ear…

There was something even more important!

Your battle energy skill and meditation manuals have broken through the upper limit of level 15, and you can reach level 30!

You have broken through the skill limit of level 7 and you can go up to level 15.

From level 15, there will be four more free attribute points for every level up. This is the advantage of the Legendary battle energy skill and meditation manual, which brought me great attribute advantages in the early stage, but I've also reached the limit of getting free attributes. William laughed.

For players and NPCs, if they had dual professions, other than the four free attribute points on each level up, there would be an extra free attribute point added for every level raised when the two Advanced-level manuals were added together.

When two Grandmaster-level manuals were added together, there would be two additional free attribute points added for every level raised and one extra point for just one manual.

An Epic manual could add one point, but two Epic manuals could add three free attribute points.

Of course, this was limited to players with dual combat professions.

As for a life profession?

It could increase attribute points quite substantially. For example, if you chose a blacksmith, the biceps that forged iron would become thicker and your strength would rise.

And that was when there was no breakthrough. The breakthrough of a blacksmith profession could bring a lot of free attribute points and fixed power attributes. It was just that there were no more free attribute points for a combat profession.

With the continuous breakthrough of a sub profession, the added attributes were equal to two Grandmaster-level manuals. Therefore, the players who had not selected a sub profession had no complaints. Although the sub profession only added certain attributes and had fewer free attribute points, it was not bad to choose a suitable sub profession and develop a certain attribute alone.

So the players' attributes would not be too low. The only thing they could not compare with NPCs was that they had no bloodline bonus, and it was hard to get a special endowment.

William added eight attribute points to Power and Agility respectively and used his extra experience to raise both his battle energy and meditation manual to level 20 each!

Other skills and a new skill were raised to level 9. As he had no more experience, the two new skills could only be raised to level 3.

Alec, who was beside William, could feel William's aura rising and his power was like that of a roller coaster. He had leveled-up by killing a group of mermen, his strength was increasing and his aura was almost catching up with him…

If he did not know that this was his Lord, Alec would have wanted to remove William's clothes and touch him. Was he his handsome leader?

William's strength had changed completely. The terrifying four-dimensional attributes of the Legendary Boss appeared.

William Blackleaf

Race: Half-Elven

Occupation: Watchman of Dawn

Bloodline Potential: Legendary (Level 40 Base Attribute +40%) (Upper limit of level 100)

Endowment: Handsome (Passive)…

Endowment: Intermediate-level life, every Physical Strength was equivalent to 40 Health Points.

Endowment: Intermediate-level magic, every Intelligence point was equivalent to 1.2 magic attack power

Endowment: Power of Thunder. You have 10% thunder attribute attack power and 10% thunder resistance (new)

Level: 40

Experience: (234/123240)

Age: 16

Health: 6200+1500+1200 (+600)

Stamina: 2680+800 (+200)

Basic attributes are as follows:

Power: 200+25+18 (+10+15)

Physical Strength: 78+25+18 (+15+19)

Agility: 215+25+18 (+12)

Intelligence: 40+5 (+5)

(Those in brackets belong to equipment plus bonus, those outside the brackets belong to battle energy and magic manual plus bonus. Equipment bonus cannot include bloodline plus bonus.)

(The sum of all attributes of Physical Strength = Health Points. The + sign behind the Health Points is the bloodline bonus from the battle energy, meditation manuals, and equipment.

(Four-dimensional data belongs to normal attributes and is not included in the bloodline bonus.)

Special attributes are as follows:

Charm: 93+9

Luck: 3

Holy Dawn Battle Energy

Level: Legendary

Attribute: Thunder

Level: Lv 20 (0/57300 experience)

Battle Energy Points: 2300/2300 Points

Recovery Speed: 80 points per second

The special effects and skills activated are as follows:

Special Effect: Any battle energy skill will be increased by 18% with 130 points of thunder attribute damage.

Special Effect: Power +25, Physical Strength +25, Agility +25, Intelligence +18

Special Effect: Health +1500

Special Effect: Stamina +800

Battle Energy Shield: The surface of the body can generate a battle energy shield with equivalent battle energy. It consumes 70 battle energy points per second and the basic defense is 380. If the attack power exceeds twice the defense, it can break the shield.

After the shield disappears, it can be activated again in 5 seconds.

Special Effect: When you activate the battle energy shield, effects of manual-type attributes x2 and 25% increase in movement speed (new)

Special Effect: When the enemy attacks the shield, it will easily trigger the thunder reflection, causing the enemy to receive negative buff (new)

Light of Dawn: On some battle energy skill, it can increase 50% of battle energy, increase the attack power to 250% and increase 230 points of thunder damage, but the cooldown is 23 minutes.

Blessing of Elf God (Passive)

Level: Lv 9

Skill Attribute: Power of Long-Range Attack Damage increase by 21%, no consumption, no cooldown.

Lv 3 Special Effect: Increase true damage by 100 points.

Lv 9 Special Effect: Long-range skill has 20% of penetrating through armor.

Fatal Shots

Level: Lv 9

Skill Attribute: Ability to shoot three arrows in succession. If all arrows hit the enemy, the first arrow will cause x180% damage, the second arrow x210% damage, and the third arrow x240%.

There is a chance of causing bleeding.

Cooldown: 5 seconds

Consumption: 190 points of battle energy

Lv 3 Special Effect: When all 3 arrows hit the head, the third arrow will definitely cause 190% critical damage to the enemy. (Special Effect Cooldown: 25 seconds.)

Lv 9 Special Effect: If all the arrows from Fatal Shots hit the enemy, 50% of battle energy will be returned.

Battle Energy Cut

Level: Lv 9

Skill Attribute: Ability to swing a beam of blade energy forward and if it hits an enemy, it will cause x210% damage. There is a chance of causing bleeding.

Cooldown: 2 seconds

Consumption: 100 points of battle energy

Lv 3 Special Effect: The blade energy can repel and tear, depending on the strength and power of the enemy.

Lv 9 Special Effect: The blade energy has 10% of armor breaking effect.

Thunder Slash (new)

Level: Lv 9

Skill Attribute: Each time you consume 80 battle energy points, you can wield a thunder sword energy. You can consume 480 battle energy at most and can wield 6 sword energy in a row. Each hit can cause x180% damage to the enemy.

Cooldown: 30 seconds

Consumption: 80~480 battle energy points

Lv 3 Special Effect: Hit the enemy three times in a row, it will trigger 1~3 seconds of body paralysis.

Lv 9 Special Effect: Hit the enemy six times in a row, it will trigger 3~5 seconds of body paralysis.

Saint Soul Magic.

Level: Legendary

Level: Lv 20 (0/57300)

Magic: 2300 points

Recovery Speed: 80 points/second

Special Effect: All of your magic resistance is increased by 3%.

Special Effect: Power +18, Physical Strength +18, Agility +18, Intelligence +32

Special Effect: Health +1200

Special Effect: Magical attack power increases by 18% and there will be 130 points of soul attribute damage.

Life Sacrifice: Towards weak enemies with health lower than 10%, you can do Soul Extraction and increase your Health Points by 30%.

Distance: Within 7 meters

Cooldown: 2.5 minutes

Blessing of the Holy Spirit: A Holy Spirit will gather in your body. There will be a certain chance the Holy Spirit will block and counterattack in every close-range attack of the enemy.

Consumption: None

Cooldown: None

Saint Soul Mage skill tree.

Soul Control

Level: Lv 9

Skill Attribute: You can control weak enemies with health lower than 19%.

After controlling them, that enemy's health will recover up to 64%.

Consumption: 70 magic points.

Usage speed: Immediate

Cooldown: None

Lv 3 Special Effect: Increase the control rate if facing enemies with Grandmaster-level bloodline by 3%.

Lv 9 Special Effect: Increase the control rate if facing enemies with Epic-level bloodline by 1%.

Restriction: You can only control two people.

Restriction: The higher the bloodline potential, the higher the chances of failure. With each level the enemy has higher than yours, it will increase the failure rate even more.

Restriction: If you manage to enslave an enemy successfully, you will have to use Soul Control once every day to strengthen your hold. If not, it will increase the betrayal rate. After being a slave for a long time, it will form a permanent Soul Mark.

Soul Touch.

Level: Lv 9

Skill attribute: A pair of soul hands will emerge from the ground and grab your enemy, binding them for 9 seconds.

Weakness: The higher the bloodline potential, the higher the chances of failure.

Distance: Within 17 meters

Consumes: 70 magic points

Cooldown: 18 seconds

Lv 3 Special Effect: After failure to imprison the enemy, there is a 37% chance that the enemy will generate fear, escape, and other negative buffs.

Lv 9 Special Effect: Two pairs of soul hands can appear at the same time to imprison two enemies.

Soul Shock Wave

Level: Lv 9

Skill Attribute: With you as the center, a soul shock wave will be created, causing 350+(270%x Intelligence) damage to enemies within a 12-meter radius and activate a fallback effect of up to 6-8 meters. There is also a 37% chance of causing giddiness for 5 seconds.

Consumes: 90 magic points

Cooldown: 1.5 minutes

Lv 3 Special Effect: After using the skill, it will increase your movement speed by 36% for 36 seconds.

Lv 9 Special Effect: After using the skill, a 1000 magic points shield will be generated. It has no defense and will disappear in 3 seconds.

Hand of Soul (new)

Level: Lv 3

Skill Attribute: A Hand of Soul can pull, attack, touch, and do other movements. It is 40 times the size of your palm. When it is not attacking, it can pull an inanimate object, which will consume a certain amount of magic points based on the size of the object. It will determine if you can pull or push it away according to the size of the object.

When choosing to attack, it will cause 180+ (130%x intelligence) soul damage, and judge whether to pull or repel according to the Physical Strength and Power of the enemy.

Cooldown: 25 seconds

Consumption: 30~80 magic points per second

Skill Range: 0~10 meters

Lv 3 Special Effect: Being held in Hand of Soul will cause fear buff that lasts for 30 seconds.

Saint Spirit skill tree

Saint Spirit Enchantment

Level: 9

Skill attributes: It can enchant weapons and arrows, increasing (230%x Intelligence) soul damage.

Consumes: 5 magic points

Cooldown: None

Lv 3 Special Effect: The enchanted arrow will explode after hitting the enemy. It can cause (110%x intelligence) soul damage and the explosion range is 5x5x5 meters.

Lv 9 Special Effect: Increases the chance of shield breaking by 10%

Saint Spirit Surprise Strike

Level: 9

Skill Attribute: After your arrow or blade hits your opponent, you can use Saint Spirit to cover your entire body and attack your opponents through space.

And deal 290+ (210%x intelligence) physical damage.

Distance: Within 70 meters

Consumes: 50 magic points

Cooldown: 5 seconds

Lv 3 Special Effect: After using Saint Spirit Surprise Strike, it will generate a shield with the same magic points for 5 seconds.

Lv 9 Special Effect: After using Saint Spirit Surprise Strike, your movement speed will increase by 20% for 20 seconds.

Ghost Arrow (new)

Level: 3

Skill Attribute: Use soul magic as an arrow to shoot a ghost arrow that can penetrate armor, walls, trees, and other objects, and directly cause 180+ (180%x intelligence) damage to the enemy's body.

Lv 3 Special Effect: If it hits the head, there will be a 10% chance for critical damage to double.

Cooldown: 60 seconds

Consumption: 100 magic points

William looked at his attributes and skills, and could not help feeling grateful. With tears streaming down his face, he said, "This is the Legendary Boss, and it's the Legendary Boss with no updated equipment."

"I have to say." William slowly clenched his fist and looked at the sky. "I'm growing!"

William fixed his eyes on the special effect of a battle energy.

Special Effect: When you activate the battle energy shield, effects of manual-type attributes x2 and 25% increase in movement speed (new)

"This is the reason why Intermediate-level professionals are powerful. As long as you activate the battle energy shield, the special effect of the manual-type attribute will double. When other special effects are added together, it is equivalent to the essence of the battle energy changing. However, a 25% increase in speed of movement is a little powerful, it's 10% more than a Grandmaster-level manual. It's a little over the top." William was overjoyed.

He glanced at the three new skills. "Thunder Slash is very strong. If I can wield all the blade energy in an instant and hit the target, it definitely will have a strong power.

"And the supplementary ability of the Hand of Soul can let me show a key move that can pull the enemy or knock them back with a punch. It has greatly increased my long-range threat.

"As for Ghost Arrow, its function is also very important. When I have the experience to raise it to full level, it can be regarded as a crazy skill. The importance of penetrating through objects and hitting the enemy is huge and it's a good move for sneak attacks."

William deeply understood that in a safe situation, professionals often did not engage in battle energy attachment. If the Ghost Arrow was shot out and was a headshot, it would definitely cause fatal damage. Plus the 10% chance to double the critical damage, it was a killer move. The only problem was… how could he hit the head with the arrow through the wall?

"The brain is good stuff and also the most deadly place in Gods. If the brain is not well protected, one will not be far from death."

The help from the Legendary manual made him understand why it was so difficult to beat the top Legendary Boss in his previous life.

It was not just the bonus of bloodline. The key was that if a Legendary-level NPC had a Legendary-level manual, it would be extremely impressive. This was why Bosses were split into level 3, level 6, and level 9. The key was whether there were matching manuals, equipment, skills, and so on.

"As for the augmentation of the Holy Spirit, why would I want the Holy Spirit that's born within my body when it only has a certain chance of blocking damage and counterattacking?" William glanced at his luck value. It was obvious that it was a waste.

Chapter 59 Assassination and Changing Occupation
Chapter 61 Torture